Tower Devastation

“Hey, are you sure you can cast Teleport at your level?”
“Yeah, trust me, I’ve done this, like, tons of time, watch this…”
Someone’s gonna get fired for this…Magic is a volatile thing, and although experienced practitioners usually have things well under control, small mishaps can still happen. Minor things, like blowing up an archmage’s tower and sending its exploded remnants and all its contents floating in another plane of reality. And adventurers have never been known to cause any similar calamity, or trigger a trap that would result in just such a contingency! Available in two additional variants, with more earthly settings of grasslands and an equally devastated forest environment, let your players confront calamity with catastrophic cartography!
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